This entire environment was created by me in all aspects. I created the art (modeled, unwrapped, textured) and integrated it all into Unity. I also created the animated environment effects such as the billboard and the dust storm.
All of the items were placed by me and the level design was my idea as well. I added all of the lighting myself, including the streetlights. |
Personal Hollow Knight Environment As with the previous project, all of the work was done by me. All of the art was created in full by me based on specific reference photos. I then integrated all of the assets into the Unreal Engine and designed the layout based on the reference photos.
All of the effects were created by me as well. The water material and animation was created in the engine along with all of the particle effects. The particle effect on the bench is almost the same as the dust motes in the air but the timing, size, and color were changed. There was a blur added to the background as well to create depth. |
Communication Meltdown
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