I worked very closely with the game lead and design lead to help create the game. I created art but relied on them to give me specific items needed. I also learned from the designer how to create things in a way that would make it easier for the rest of the team to understand. This helped me make art that would be concise to all members of the team. I also created some assets as the designer realized that they would be needed. We worked closely on creating the construction level together. I enjoyed working on a team in this way as I was constantly in contact with other disciplines. I also helped manage the Hack and Plan, which was new to me. The art lead taught me how to use it and I managed it and the other artists when he could not be there. I created the due dates and tasks to make sure that we all kept to our schedule. At the end of production for that semester, I only was not able to make three of the items out of the plethora of assets that I wanted to make/did make.
Bug Hunt - Art Lead
I had the privilege of being able to be the art lead for this particular project. I managed the other two artists on the team and assigned one of them to be a mentor to the other, as my mentor had done for me. The Trello organization board was created by me and managed by me. This screenshot is of our last sprint of the working semester.
Communication Meltdown - Senior Artist
For this project, I was fortunate enough to have an awesome art lead and mentor. He taught me everything that I knew at the time and got the ball rolling for me art-wise. After a while being on the team, we added another artist and I was given the task of mentoring him. I taught him what my mentor had taught me and more. The model on the bottom left is one of the assets that he made that I helped him with. I also helped my art lead with the management of the Trello. I created the tasks for myself and my trainee in order to keep us on task. The Trello image bellow is of the end of the last semester of production for the game. As always with this team, I collaborated heavily with the programmer and designer. They would tell me what they needed and I would work with them to make sure it turned out exactly how they wanted it. For example, the two models shown bellow on the right are a punch card reader and a key card reader. These were things that were asked of me by the other disciplines and I worked with them to make sure that they would function properly.